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Just more ways to really engage with that, fill out that sandbox, and make you feel good." "It was an evaluation of 'How do we rebuild this mode or this map?' What adjustments make sense in terms of the maps themselves because the maps received some changes: the weapons, the game modes, just a variety of different things in terms of how do we provide that extra value, extra options. "We were trying to deliver the experience of these games as people remember them, which isn't necessarily one-to-one with what the game is," Szlagor says. Instead, 343 Industries looked into ways to improve the modern experience of playing these classic games. Halo: The Master Chief Collection's emphasis was not to deliver a completely faithful experience of how Halo: Combat Evolved through Halo 4 played at the time of their respective releases. "Then it became a design challenge to think about if we look at a collection of Halo titles, how do we bring them together in a way that feels very seamless, making it easy to jump in and move between the titles, making sure the controls, the user interface, the networking, the ability to move between games was all as seamless as possible?" However, the team began looking into what it could do to further celebrate the launch of the Xbox One as well as Master Chief's story to that point. "The team got really excited about thinking through kind of a bigger project, which would encompass this larger story of all these games," design director Max Szlagor says. 343 even remade some fan-favorite maps from Halo 2's multiplayer from the ground up, giving players modern, high-fidelity versions. In addition to all those elements, 343 Industries wanted to reduce the friction players felt in Halo: Combat Evolved Anniversary when going between the classic campaign and the multiplayer, which was based on Halo: Reach's engine. The basic idea of Halo 2 Anniversary, which includes revamped visuals and audio, all-new cutscenes from renowned visual effects company Blur Studios, and terminals that connect the story to that of future games, expanded on what the team did with its inaugural project with Halo: Combat Evolved Anniversary.
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343 Industries, which was founded to take over the Halo franchise from Bungie following Bungie's split from Microsoft in 2007, was currently working on Halo 5: Guardians, but a separate team within the studio began exploring ways to celebrate Halo 2's anniversary similar to how it did in 2011 with Halo: Combat Evolved Anniversary.
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In 2014, Halo: The Master Chief Collection was introduced as a way to not only celebrate the 10-year anniversary of the beloved Halo 2, but Master Chief's saga as a whole to that point.
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We spoke with several key members of the Master Chief Collection team to learn how 343 Industries righted the ship and elevated the compilation to one of the industry's models for how to listen and act on player feedback.
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The disappointing launch, underwhelming feature set, and broken matchmaking could have been the way we look back on Halo: The Master Chief Collection in 2021, but developer 343 Industries wasn't satisfied with releasing an unsatisfactory product meant to celebrate Xbox's flagship franchise. Unfortunately, the launch of the compilation, which originally included Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, and Halo 4, featured several problems surrounding the multiplayer suite and The Master Chief Collection seemed like it was well on its way to being one of the cautionary stories of unfulfilled potential within the games industry.
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When Halo: The Master Chief Collection was announced in 2014, fans were excited at the prospects of bringing forward the mainline Halo series to the brand new Xbox One with myriad enhancements and ways to engage with the multiplayer.
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